Intro

I love movies. I have loved movies all my life. I grew up on them. When I was eight years old, I managed to convince myself I would make movies when I grew up. Now I am in the process of getting a degree in Film Studies. I write about film more than ever before, partly because I have to for my classes, mostly because I enjoy it, because I have something to write about. Sometimes it helps me understand the film better; sometimes it helps me understand myself better.
I created this blog as a place to showcase my work, and also as an incentive to keep writing reviews, analyses, and essays over breaks, when there’s no one here to grade me.
I have tried many times, and failed, to explain in a coherent manner why it is that I love films. Here is my best—and most coherent—guess.





Showing posts with label Comic book. Show all posts
Showing posts with label Comic book. Show all posts

Sunday, December 22, 2013

Dark Streets, Dangerous Women and Knights in Dirty Armor: Frank Miller’s “Sin City” and the Conventions of Noir



“The air cools. The sounds change. The suits and brief-cases scurry to their fortresses and bolt their doors and balance their checkbooks and ignore the screams and try not to think about who really owns Sin City.”
                                                                                                                                            —Sin City Volume I: The Hard Goodbye

Sin City, its creator has said, is not a place but a state of mind (Booker 161). Eager to do comic books about crime, “about tough guys in mean cities,” in 1991 artist Frank Miller created the first story of the Sin City series, initially released in thirteen parts in Dark Horse Presents (Harvey 259). The story was retitled The Hard Goodbye, released as a graphic novel and followed by five more “yarns,” sordid tales of urban violence set in a climate of complete moral corruption. Influenced by Hammett, Chandler, Spillane, Jim Thompson and “long nights of living alone in Manhattan and discovering the black-and-white movies,” Miller’s illustrations drew their inspiration from outside the traditional confines of the comic book subculture (MacDonald 42, Gabillet 104). Sin City featured gritty black-and-white stylized graphics, over-the-top, hard-case crime retro dialogue, hardcore ultraviolence; it became an exercise in the celebration of film noir culture, one that is particularly extreme, violent and brutal, even by the genre’s standards. Steeped in darkness both physical and psychological, the style, characters, setting, themes, and tone of the graphic novel series, particularly the first four volumes (The Hard Goodbye, A Dame to Kill For, The Big Fat Kill and That Yellow Bastard) are undeniably indebted to film noir.  At the same time, Sin City self-consciously draws attention to the conventions of noir either by reducing or amplifying them, effectively critiquing its own narrative forms while remaining entirely within the rules of the genre.