Intro

I love movies. I have loved movies all my life. I grew up on them. When I was eight years old, I managed to convince myself I would make movies when I grew up. Now I am in the process of getting a degree in Film Studies. I write about film more than ever before, partly because I have to for my classes, mostly because I enjoy it, because I have something to write about. Sometimes it helps me understand the film better; sometimes it helps me understand myself better.
I created this blog as a place to showcase my work, and also as an incentive to keep writing reviews, analyses, and essays over breaks, when there’s no one here to grade me.
I have tried many times, and failed, to explain in a coherent manner why it is that I love films. Here is my best—and most coherent—guess.





Showing posts with label sci-fi. Show all posts
Showing posts with label sci-fi. Show all posts

Thursday, May 14, 2015

When the Indie Mogul Met the Art-House Blockbuster: How the Weinstein Co. Framed "Snowpiercer"'s U.S. Release




In the spring of 2012, a few months after filming The Avengers and just before reprising his role as Captain America for a third time, Chris Evans played the rebel who leads a ragtag, rag-wearing lower-class community in a revolt against their decadent overseers in Bong Joon-Ho’s English-language debut Snowpiercer (released in the U.S. in 2014). For the film’s South Korean director, the challenge was finding the right clothes and camera angles to hide the actor’s Marvel superhero physique in order to assure his credibility as the malnourished leader of the revolutionaries. This problem provides an apt metaphor for the Weinstein Co.’s marketing and distribution of the movie. Analyzing the Weinsteins’ involvement with and public statements about Bong’s film  and its intended audience in trade publications, I will argue that the distribution company used a discourse of distinction built on aesthetic value judgments in order to rationalize and justify decisions based on financial considerations. Their challenge was finding the right language to disguise the sci-fi action blockbuster as a small indie movie better fitted for online and on demand distribution rather than a wide theatrical release.

Thursday, June 19, 2014

Edge of Tomorrow (2014)




 Between the months of May—or, if we follow the ever-increasing trend of cinematic climate change, much earlier than that—and August, I go through an intensive exercise of willful suspension of expectations whenever I set foot in a theater. Summer Movie Season, or better yet SUMMER MOVIE SEASON in all caps, is easily dismissed as a period of shameless studio profiteering in which the industry churns out dime-a-dozen spectacle films that cost a hell of a lot more than a dime. They’re too big, too loud, too expensive, too reverent to the altar of the lowest common denominator, too dependent on slick special effects and not enough so on narrative and character. I bemoan how otherwise gifted stars spend their estivate months squandering their talents in Hollywood products addicted to and addled by computer-generated monsters, robots, and explosions.

Then, every once in a while, something like Edge of Tomorrow comes along, and my faith in the mainstream, commercial American movie industry is renewed. I saw the film the Friday it came out. On Sunday, I had a 13-hour trans-Atlantic flight to get through. My first priority was not making sure I had a window seat, low-sodium meals on the plane, enough time to switch terminals between connecting flights, or, you know, that my passport was, indeed, in my bag. Between Friday and Sunday I was badgering everyone I know in Europe not only to go see this movie, but to wait until I got home on Monday and come see it with me.

Hands-down director Doug Liman’s best and most purely pleasurable effort in the twelve years since The Bourne Identity (if not longer than that), Edge of Tomorrow is less of a time-travel movie than an experience movie. One review called it “a cheeky little puzzle picture in expensive-looking blockbuster drag.” It’s a stylish, cleverly crafted, and continually involving mind- and clock-bending bit of action adventure that neither transcends nor redeems the genre, but, thanks to a superb creative team and star Tom Cruise, becomes a surprisingly satisfying exercise of that genre.

Friday, May 30, 2014

X-Men: Days of Future Past (2014)




Three years ago, Kick-Ass director Matthew Vaughn reinvigorated the Marvel franchise with the clever historical revisionism of 2011’s X-Men: First Class, which boasted a superb new cast, cool retro style, globetrotting intrigue, and a refreshing emphasis on character. Bryan Singer, the series’ original creator on board as director for the first time since 2003’s X2: X-Men United, confidently carries that same momentum, combining the gravitas of the early films with the playfulness of Vaughn’s follow-up. Making for exceptional pacing and relentless drive, Singer pulls together an ambitious, suspenseful film and secures a future for the franchise at the same time he continues to reinvent it.

The X-Men series has always been somewhat unique among its kind because it wears its allegorical heart on its sleeve. By chronicling the adventures of a despised minority, it pokes around some interesting social and political issues. The theme of ostracized, oppressed outsiders empowered to fight against their social stigma in ways both good and evil runs throughout the seven films to date. The central conflict is the endless moral argument between Professor X and Magneto, between the idea that mutants should fight for the redemption of mankind and the insistence that they should defend themselves by any means necessary. This time around, their misunderstood humanity is amplified by extreme physical vulnerability, their struggle framed by a genocidal battle in the near future.

Tuesday, June 18, 2013

After Earth (2013)



This father-son sci-fi wilderness adventure starring real-life father and son Will and Jaden Smith is nothing more than an overlong and overly sadistic obstacle course, both for its main character and the viewer. As the teenager hero of After Earth makes his way though dangerous territory, leaping from safe spot to safe spot, the movie leaps from lazy cliché to lazy cliché and listless life lesson to listless life lesson beat by predictable beat.

In the film’s exposition-heavy prologue we find out humankind now wears a lot of white unitards and moved to distant Nova Prime a thousand years ago because of Earth’s manmade downfall, elucidated through a stock montage of floods, fires, riots and explosions. The natives of our new home planet, none the happiest to be colonized however, have engineered super alien beasts known as Ursas—they are not bearlike, in case you were wondering—that are almost blind, but can track, hunt, and kill by smelling human pheromones—“they literally smell fear,” the voiceover helpfully explains. What I’ve just described—and so, so, so much more—could have easily been expanded into a full-length feature. Director M. Night Shyamalan squeezes it into about five minutes, and packs everything full of superficial details, justifications, and rationalizations that are both unnecessary and unimpressive.