Sorry, Sam, but snakes
don’t cut it anymore. Marc Forster’s got motherfuckin’ zombies on this
motherfuckin’ plane, in the ultimate revenge fantasy of economy class on a
harrowing Jerusalem-Cardiff flight. These dead don’t walk; they run, necks
outstretched, with cloudy eyes staring but unseeing, clicking their teeth like
hungry, rabid rodents. Blind, ravenous, guided by sound and attracted to loud
noises, the creatures move in terrifying swarms that pour down city streets
like flooding rivers, take down flaming helicopters, crawl ant-like up walls,
and scramble over barricades. And they’re awesome.
World War Z is a surprisingly entertaining, fitfully exciting extravaganza that’s
more substantive than the usual summer fare. Forster’s big-scaled zombiepocalypse
is imaginative and intelligent, gripping and grown-up, filled with small
details and quiet, simple moments as much as spectacular set pieces of terror
and mayhem that are cleverly conceived and sleekly crafted. An expertly paced globe-trotting
mystery, the film owes more to medical thrillers like The Andromeda Strain, Outbreak,
or Contagion than it does to George
Romero’s seminal works and other zombie films, with the exception perhaps of
Danny Boyle’s near-masterpiece 28 Days
Later. Tension, suggestion, and silence, interrupted by creaking doors,
crunching glass, even a soda can rolling across a cafeteria floor, can be a lot
more effective than rotting flesh, leaking pustules, and gore.
The unusually seriously-minded blockbuster could have gotten lost amid its purported $200 million budget, but stays anchored by a solid lead performance by producer and star Brad Pitt, a deeply comforting presence at the center of the chaos. He plays
Quick on his feet and
endlessly resourceful, Gerry manages to get his family out of the city and on
its way to Newark , NJ , where they wait to be extricated, and we
feel the weight of both terror and small acts of kindness. In a scene carried
by impeccable production values and the film’s careful, creative
cinematography, a rundown apartment building is turned into the skin-crawling
setting of scares and chases through long, dark corridors and up and down
shadowy staircases bathed in the blood red glow of emergency flares and the
disconcerting, intermittent glare of flickering fluorescent bulbs.
The characters are
flown to an aircraft carrier somewhere in the Atlantic, an impromptu command
center for what remains of the U.S.
military. We find out the president is dead, Washington is overrun, and big cities all
over the world have fallen. The nations best equipped to deal with the encroaching
onslaught are Israel and North Korea, who have protected themselves either by putting
up a massive wall, or pulling out the teeth of its entire population (no teeth,
no biting, no zombies), respectively. Gerry’s old boss, Thierry (Fana Mokoena),
enlists his former troubleshooter by a persuasive mix of guilt-tripping and
strong-arming. In no time, the disaster specialist is on his way to stop the
epidemic by finding the proverbial Patient Zero and a possible cure, while his
wife hangs around the military base and hopes really hard zombies don’t learn
how to swim.
The movie’s title
wasn’t kidding; this is a battle fought on a planetary scale. Gerry and various
sidekicks, some military and others scientific, hopscotch the globe in search
of the origin of the infection, starting with South Korea , where the first known
zombie infestation began, at a ghostly military base where it’s apparently
always night and always raining.
Then it’s off to Jerusalem , where horror
and humanity intermingle as the city becomes a safe haven for all healthy
humans, and cheering Israeli Jews and Palestinians find common cause against
the flesh-eating horde camped out outside the separation wall. The film’s
single biggest set piece, a show-stopping spectacle, unfolds as the lurching,
screeching, soulless creatures, awoken from their slumber by the noise, form a
gigantic, growing mound and come teeming over the wall like a boiling mass.
In contrast, the finale
is a small-scaled, careful cat-and-mouse game between Gerry, a handful of
doctors and a few dozen sleepy zombies in a research lab of a World Health
Organization facility in Wales .
The coherently and elegantly executed climax is intimate, intricate, and
genuinely suspenseful
The movie doesn’t give
in to self-important allegorical themes and shallow quasi-philosophical debate
over the decaying undead as metaphor for a cornucopia of cultural, social,
political maladies. We live in a world of global anxiety and media
distraction—as the opening sequence makes abundantly clear—medical and
environmental hazards battling celebrity gossip for ratings. WWZ doesn’t feel the need to make a
political or social comment as much as wonder how the world’s ideologically
disparate governments and people would respond to apocalypse by zombies.
Pitt plays the thoughtful,
proficient problem-solver with a scruffy, unkept, everyman air the kind Redford
used to embody; he’s brave, noble, kind, and calm in a crisis, in short a
human-scaled hero whose desire to protect his family trumps his desire to save
the world. WWZ picks up a scattering
of interesting characters and actors along the way: Gerry’s sister-in-arms
Segen, a tough, indefatigable Israeli soldier played by the stone-faced, scene-stealing
Danielle Kertesz; a resourceful senior Mossad agent (Dutch filmmaker Ludi
Boeken), an Army Ranger played by Matthew Fox and his gung-ho captain (James
Badge Dale); and, perhaps most intriguing of all, David Morse’s rogue CIA
operative, whose twitchy, traumatized, toothless character seems to have walked
onto the set of WWZ from some
weirder, darker, less mainstream film.
Forster has created a
zombie film for people who don’t generally like zombie films. His movie doesn’t
traffic in the gratuitous gore for which the genre is known and loved—or
hated—and the blood is kept safely off the screen. While I’m sure the studio’s
reasons for the PG-13 rating were mercantile and not aesthetic—fewer
restrictions on age, more tickets sold—the camera wobbles, wiggles, and swings,
only occasionally causing mild confusion by obstructing our view of not only
blood but everything else as well, but most of the violence takes place just
outside the frame. And oftentimes what you don’t see can be a lot scarier than
what you do.
WWZ was loosely adapted—by every writer in Hollywood if you are to believe the
rumors—from Max Brooks’ (son of Mel and the late Anne Bancroft) book, a sly
pseudo-history composed of data and anecdote; the film drops the oral history
structure to focus on the Lanes. Plagued by a troubled
history of massive re-writes, re-shoots, and re-cuts, the movie features a much
worked-over script by a small army of screenwriters, including Matthew Michael
Carnahan (State of Play) and Lost writers Drew Goddard and Damon
Lindelof. The postproduction patchwork, however, goes undetected for most of
the film’s duration.
The one misstep
impossible to overlook comes in the movie’s underxplained, curtailed
conclusion. WWZ doesn’t end as much
as just stop, with a rushed, muted finale. And while I’m not a big fan of neat,
tidy, tacked-on Hollywood endings, Forster’s
film reaches a thoroughly unsatisfying dénouement. The world has undergone
unspeakable destruction and devastation, and civilization lies under the
smoldering ashes of large-scale extermination. So now what? For once I think a
sequel might actually be necessary.
After the incoherent
shambles Forster made out of Quantum of
Solace, this film comes as a striking surprise. A seamless mix of CGI and
intensely choreographed “real” images, WWZ
fits nicely within the boundaries of commercial entertainment. And if it
doesn’t quite revive the swollen carcass of zombie cinema, it has a hell of a
great time trying to bring the undead to life again.
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